![]() These can be used as-is for some hopefully Several examples are provided in the plugin's data/examples folder. 1.21 minor bug fixes and shader/effect updates.Existing textures are not deleted so as to not disrupt you current scenes.(1.2) Textures moved from the shaders folder to the textures folder.Override Entire Effect renamed Use Effect File (.effect) in UI and documentation.Use Shader Time-Start the effect from the loadtime of the shader, not the start up time of OBS Studio.Use Slider Inputs- Converts Integer and floating point inputs into sliders in the UI.Texture, or otherwise scale UV coordinate distances into texel distances. This to convert the UV coordinates of the pixel being processed to the coordinates of that texel in the source ![]() uv_pixel_interval ( float2)-This is the size in UV coordinates of an individual texel.uv_size ( float2)-The height and width of the screen.uv_scale ( float2)-The scale which should be applied to the UV coordinates of the vertices. ![]() Used in the standard vertex shader to draw extra pixels on the borders of the source.
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